Nov 10, 2005, 09:34 PM // 21:34
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#41
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Ascalonian Squire
Join Date: Aug 2005
Profession: N/
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Quote:
Originally Posted by Mimi Miyagi
Which is exactly my point. Would you still feel that way if the next chapter in the game sells for $54.95, yet offers nothing more than a few new skills and professions, and perhaps a couple more maps?
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Are you privy to info that we are not?
Do you know that Chap2 will only include "a couple more maps"?
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Nov 10, 2005, 09:34 PM // 21:34
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#42
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Would the ability to have level 20 + X where x is every level up past 20 show up and the only value it has is bragging rights and the amount of skill points you earned past 20 aka no other benefits other then bragging / and show how much you play your character.
I would also love to see a new style of unique armor that can only be done (like fow and 15k, not added benefits) via challenging quests that can't be traded nor the items if needed to get the.
Last edited by EternalTempest; Nov 10, 2005 at 09:38 PM // 21:38..
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Nov 10, 2005, 09:36 PM // 21:36
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#43
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Krytan Explorer
Join Date: May 2005
Location: Ohio, USA
Profession: W/Mo
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Quote:
Originally Posted by Loviatar
let me put your idea of one attribute point per level into real game perspective.
people (not super grind freaks) have gotten by pve leveling full skill sets for at least 3-6 professions.
that is basically 50 by earning skill points leveling not covered by getting them by quests.
that is 150-300+ skill points which under your system would be attribute points.
if level 12 (97 points IIRC) is the point limit you have just given a max out of an additional 1.5-3 attribute lines with the option to grind out others in the future.
give me an ele/necro with max in energy storage 12 +1 (minor rune full health)
fire at 14 (12 +1 minor rune and +1 headpiece) full health
Blood magic at 12
death magic at 12
and curses at 12
and see if those few extra points make a difference.
that is why i say no to that idea
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I see. Good points.
What do you think we could do to give those who like grind the satisfaction to do so, whilst not making it unfair for the casual players?
Thanks!
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Nov 10, 2005, 09:41 PM // 21:41
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#44
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Underworld Spelunker
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Quote:
Originally Posted by Mimi Miyagi
You'll also be sorely pissed if you spend $50 bucks and all you get is a couple of new skills, a couple of new professions, and some PVE content you'll finish in 2 weeks.
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i might make a quick note of the following games all at the same price as GW (and the 50 dollar chapter 2)
FABLE THE LOST CHAPTERS
high scores happy players and the only complaint of the reviewers was a 14-15 hour play time.
THE LATEST DOOM
finish in less than 25 hours getting great happy review from reviewers and players
HALF LIFE 3?
25-35 hours and fantastic reviews with happy players
GUILDWARS?
100/200/400/800+ hours with most of those still enjoying the game.
my character has over 800 hours and i am starting a new character which is fun and looks promising.
if people are happy with a games you finish in 15 hours up to 30 hours how can people be complaining about a game that gives so much more enjoyment at the same price.
just as there are PVP people and PVE people there are also FPS/RTS ADVENTURE /ETC
these are different buyers from you and just because you personally dont see chapter 2 being a success by your game play style that doesnt mean that others may not see it in a different light and happily (knowing what they are buying) buy it and be happy with their purchase
EDIT FOR ABOVE
Quote:
I see. Good points.
What do you think we could do to give those who like grind the satisfaction to do so, whilst not making it unfair for the casual players?
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i am thinking of cosmetic items from separate items you can wear in cities (dress up if you will) so everybody can see them won by heroic quests to other visable but not game balance upsetting ideas.
what do you think about glowing jewelry of all gem colors won at great effore or great cost in gold.
glowing red ruby fire necklace that does nothing but look good?
glowing green emerald earings?
rings of all colors?
belts of visable devine favor?
just a few thoughts
Last edited by Loviatar; Nov 10, 2005 at 09:53 PM // 21:53..
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Nov 10, 2005, 09:53 PM // 21:53
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#45
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Wilds Pathfinder
Join Date: May 2005
Location: Port Orchard, WA
Guild: The Second Foundation: [TSF]
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Quote:
Originally Posted by Igedit
Are you privy to info that we are not?
Do you know that Chap2 will only include "a couple more maps"?
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Actually, quite the opposite, and is the whole point of my argument the entire thread.
But I've read posts by players within this community that state "Oh, I'll just be happy if all we get are more Tombs maps and a couple more skills". I'm fairly certain that they might not feel that way if they had to shell out nearly $60 bucks for it. Even two new professions with all new skills and weapons, and a PVE area the same size as the first, may not justify the expenditure of the same amount as the first. In the first chapter, we got 4 professions, about 400 skills, an entire world (and additional areas later for free), events, ladders, competition maps and arenas, artwork, armors, and items numbering in the hundreds if not thousands. In order for the customer to feel they are getting the same value, the next chapter should be comparable. Since we're not going to get nearly as many new professions, or skills, that "value" must be made up elsewhere. The size of the world won't really be all that much different, perhaps just the same amount of included content as maps, arenas, quests, etc). Each profession will get new artwork, weapons, items, materials and skills. but that's half of what we got the first time. If the percieved value of the current professions doesn't change, then there isn't much else to look forward to?
If they simply add some cool looking weapons that give nothing more than what we currently have, where is the value in that? If the skills don't add some sort of "awesome" factor to them, why bother? As I said, having yet another healing spell, degen spell, or AOE spell that does the same amount of damage - yet simply looks "different" then it's just a waste of time.
Take a look at the "green" items you can get from SF. Just a horse of a different color. They add nothing to the gameplay. They are coveted simply because they are "new" but honestly they aren't any better than what I could get from a collector.
My point is, it has to be beyond just "more of the same with different artwork" or it's value isn't going to be there, at least for me, and perhaps for the other "casual" players. Especially since I bought two copies of this game, and would have to weigh my options very carefully if I'm not going to get anything outstanding next time.
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Nov 10, 2005, 10:22 PM // 22:22
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#46
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Wilds Pathfinder
Join Date: May 2005
Location: Port Orchard, WA
Guild: The Second Foundation: [TSF]
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Quote:
Originally Posted by Loviatar
i might make a quick note of the following games all at the same price as GW (and the 50 dollar chapter 2)
FABLE THE LOST CHAPTERS
high scores happy players and the only complaint of the reviewers was a 14-15 hour play time.
THE LATEST DOOM
finish in less than 25 hours getting great happy review from reviewers and players
HALF LIFE 3?
25-35 hours and fantastic reviews with happy players
GUILDWARS?
100/200/400/800+ hours with most of those still enjoying the game.
my character has over 800 hours and i am starting a new character which is fun and looks promising.
if people are happy with a games you finish in 15 hours up to 30 hours how can people be complaining about a game that gives so much more enjoyment at the same price.
just as there are PVP people and PVE people there are also FPS/RTS ADVENTURE /ETC
these are different buyers from you and just because you personally dont see chapter 2 being a success by your game play style that doesnt mean that others may not see it in a different light and happily (knowing what they are buying) buy it and be happy with their purchase
EDIT FOR ABOVE
i am thinking of cosmetic items from separate items you can wear in cities (dress up if you will) so everybody can see them won by heroic quests to other visable but not game balance upsetting ideas.
what do you think about glowing jewelry of all gem colors won at great effore or great cost in gold.
glowing red ruby fire necklace that does nothing but look good?
glowing green emerald earings?
rings of all colors?
belts of visable devine favor?
just a few thoughts
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Well, again, that's why I state that just cosmetic stuff isn't going to cut it. We currently have long swords, gladius', crystaline, fellblade, forked...man, i can't even think of all of them. When maxxed out, they ALL do the same thing. The same damage. Maybe one swings faster than another, but inveriably there will be several of those swords with the same speeds. The only thing that makes them "different" are the mods, and when all is said and done, the amount of damage that 500K sword does isn't really any different from one with slightly lesser stats that sell for a tenth of the cost. When you're whacking on a dragon do you think it really matters if you're doing 45 or 47 points of damage (it doesn't). So you kill the dragon in 4.5 minutes instead of 4.7. When you're fighting major monsters (ones that are several levels higher than you) that have 800-1000+ HPs, 1-2 damage is meaningless, even over time.
So, does that mean we're doomed to the same numbers? That every sword does 15-22 damage, that every fireball does 110 if your attribute is at it's maximum? That degen will never take off more than 10 "pips"? If that's the case, then why bother?
I know, it's all ultimately cosmetic. It's that way now. When you first start, you're attacking lvl 1 monsters, that do 2-3 damage, and you have 15HPs. When you're at level 20, the mosnters hit you for 80+ damage against your 500HPs. It doesn't matter. If that's the case, why bother to even HAVE levels? The only real thing that changes is the complexity of the game - yet with only 8 slots on your skill bar, you're even limited to that aspect. And if you're like most players, you're down to 6, because you're carrying a cap and rez signet once you ascend. In PVP, it then becomes to distributing all of hte various spells and counterspells across the entire party, just to cover your ass if you run into a team that does something unexpected.
Like I said, the purchase reasons have to be compelling, not just cosmetic. One compelling reason is to bump up the level cap. One other would be to add new weapons and items that increase the damage, or add mods that increase the damage or usefulness of items. The rewards needs to be greater for the next chapter - fighting yet another pack of griffons (now reskinned and called something else) that does the same attacks and damage isn't gonna be enough. Certainly, some cosmetic changes (jewelry, for example), auras (to take a page from D2, adding a "glow" to an armor set when you're quested to collect special armor "set items". I dunno. It just has to be "more".
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Nov 10, 2005, 11:05 PM // 23:05
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#47
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Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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Quote:
Originally Posted by mimi
Developers want to draw you in, so that you'll KEEP spending money on the franchise. Why do you think ANet is doing special events? Creating new areas to explore? You let the game become stale, you die. But at some point (as I said) simpy just adding new areas to explore isn't going to be enough.
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Yeah they're not trying to put you off the game, this is true. BUT they're not trying to force you to play it every day either. As its not pay to play, having 500000 people on every hour, every day is gonna eat into their profits far more than having 50000 on one hour, then a different 50000 on in a few hours.
um... its too late in the day to read all the others lol. But anyway, someone (loviator maybe?) said it perfectly earlier. Guild Wars is trying to be different. I too love high levels. But nearly every RPG and MMO out there do that. Level 50, level 99, level 200. And I love doing that. But if I want high levels I play Sacred, or Diablo or Baldurs Gate. If I want strategy and balance, I play GW. NO other game would I consider PvP. Because its all "omg i have teh uber weapon and teh max lvl" *bang I'm dead*. In this game, I actually stand a chance at winning just by changing my strategy. I don't want that ruined.
edit: ok so i read 'em all
1st off: I'm gonna assume Chapter 2 is adding story content. Chapters in books advance stories. If it was just a new area or two they'd do it as an exclusive download for $10 or something stupid. *shrugs* New skills would be good. We're also getting 2 new proffessions (or so they've said).
2nd: Quest rewards that are very hard would be great. Something that even with 8, super organised people, at level 20, working well together with strategy is STILL hard. Remember how many problems people used to have with Glint? At once time the forum was filled with "omg we got her down to x health before dying... has anyone managed to kill her yet?!". Something as hard as that used to be (but it stays that hard). And then maybe you get some aura, or a staff (no dmg merely decorative) or something like that. You can go into town and say "look, i completed this quest!" and everyone is in awe. Thats far more inspiring than "Look at me, I managed to grind for 79 hours and reach lvl 40!"
I got fed up with this game for a while. I played the last beta and was addicted. First month of release, I couldn't get enough of it. Then... 2 months of ignoring it. I played other stuff. BUT I came back to it. Now i play maybe 2 hours a night and maybe 5 or 6 hours on a Sat/Sun if we're not doing anything else. I have 2 accounts. I have one char who's finished the game. She has one piece of 15k armour from Marhans. I have another char who's at Auroras Glade. All my others are still in pre or post Ascalon. I haven't been run anywhere. I haven't grinded. I rarely farm (other than a few SF runs with a mate, which is for fun more than the drops). I only went to UW for the first time yesterday.
I don't consider myself a casual gamer. The opposite, I spend WAY too much time on computers And yet I still have plenty to do. I don't do every quest, but I do most. And playing for those few hours a day, it's probably gonna take me at least another 2 weeks to get my char from Aurora's to finishing the game, assuming I play exclusively with her. Sure, I *could* do it in a week. I could probably complete Black and White in a couple days now if i wanted. But that game has lasted me 4 years But when you rush things like that then of course you're gonna spoil them for yourself. I've done it myself.
Course one thing for me is that though I love high levels, I love builds. The other game I mainly play, Sacred, lets you get to 216. But I constantly restart on that, because I like to make new builds. The best thing about GW is that you can just think "I'm bored with hammers. Let's try out swords!" without going through hours of leveling up.
Yeah I can understand peoples frustrations, but seriously, if levels mean so much, play something like Diablo when you really want the thrill of leveling. When you want to beat the heck outta someone, go play Counterstrike. And when you want to use brains over brawn, play Guild Wars.
Oh and over the whole time since its been out I only have about 250hrs. Seriously. You guys with 800+ play something else hehe.
Last edited by Pevil Lihatuh; Nov 10, 2005 at 11:27 PM // 23:27..
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Nov 10, 2005, 11:06 PM // 23:06
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#48
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Lion's Arch Merchant
Join Date: Sep 2005
Location: garden of the gods, CO
Guild: Over Powered
Profession: N/
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i honestly think anybody who wants a level cap increase should just go play another game that has higher levels. i mean, its a free market. its called capitolism, use it please. you bought guild wars, you knew it had a cap of level 20 (unless you didnt research it, in which case you deserve to be stuck with it). why should they change the product when there are other products that have what you want and this product has what they (anet) and most of us want?
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Nov 10, 2005, 11:22 PM // 23:22
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#49
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Krytan Explorer
Join Date: May 2005
Location: Ohio, USA
Profession: W/Mo
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Quote:
Originally Posted by Hanuman li Tosh
i honestly think anybody who wants a level cap increase should just go play another game that has higher levels. i mean, its a free market. its called capitolism, use it please. you bought guild wars, you knew it had a cap of level 20 (unless you didnt research it, in which case you deserve to be stuck with it). why should they change the product when there are other products that have what you want and this product has what they (anet) and most of us want?
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True, but they are open to our thoughts. That is one part that is cool about this company!
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Nov 10, 2005, 11:26 PM // 23:26
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#50
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Underworld Spelunker
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Quote:
Originally Posted by Mimi Miyagi
Well, again, that's why I state that just cosmetic stuff isn't going to cut it. We currently have long swords, gladius', crystaline, fellblade, forked...man, i can't even think of all of them. When maxxed out, they ALL do the same thing. ".
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exactly.
from the start (even in the betas) people wanted (and still want) things to customize their toon.
the swords all have one thing in common which is they vanish in town so the only people you can show off for are the people you go out with.
my ideas (similar to possibilities made by Gaile) about the glowing jewelry and town clothing would be seen by and show offable to everybody.
example is the glow from the collectors edition on emotes.
if that were only visible to party members when you went out from a town and it vanished when you got back and wanted to show it off people would be very unhappy with it
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Nov 10, 2005, 11:27 PM // 23:27
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#51
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Academy Page
Join Date: Jul 2005
Profession: R/Me
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Quote:
Originally Posted by Hanuman li Tosh
i honestly think anybody who wants a level cap increase should just go play another game that has higher levels. i mean, its a free market. its called capitolism, use it please. you bought guild wars, you knew it had a cap of level 20 (unless you didnt research it, in which case you deserve to be stuck with it). why should they change the product when there are other products that have what you want and this product has what they (anet) and most of us want?
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Why shouldn't they advocate for a change they'd find favorable? Player feedback drives changes in many games. It isn't any different than advocating for the status quo when you get right down to it. Yes, the game isn't currently like that, but that hardly means wanting a change is invalid any more than wanting the status quo IS valid.
Just because you may disagree with it doesn't mean it's unreasonable. This applies to both camps.
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Nov 10, 2005, 11:30 PM // 23:30
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#52
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Salt Lake City, Utah.... no im not mormon
Guild: Radicals Against Tyrants [RAT]
Profession: R/Me
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i wouldn't want the level cap raised because leveling up is boring. i prefer to level up fast, then be done with it to worry about things like skills and armor.
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Nov 10, 2005, 11:35 PM // 23:35
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#53
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Ill get to your later posts later, its late
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hen why do players still play starcraft 10 years after it was released? What about D2? CS?
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Because there free, and great. apart from some diehard fans no-one would pay for them nowdays, maybe years ago but not now.
Starcratf is a rts d2 a hack and slash cs a fps different breeds of games as well.
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Perhaps not - in some ways, I'm less, as I'm not the richest player, nor the most rabid. But if an old fart like me, with real world obligations (job, family, etc) can twink a character to the end in a week (I've done it as fast as within a three day weekend)
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Like i said that is nothing like the average player, i have a guild of 70 people and none of them try and do that, (i know some couldnt timewise and some just dont).
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I won't get into duping, or other issues that "wrecked" D2 - but there are similarities between the "wrecked" D2 community and GW, is there not? If everyone all has Cruel Colossus blades and a storage full of Zod runes, just what's the attraction? Rare items need to be just that - rare - not something you can get relatively easily. In D2, the chances of getting a Zod rune to drop - for example - is something in the order of a one in a billion occurance. In GW, there is NOTHING that even approaches that rarity. Once players started duping Zod runes (or SoJs, or whatever) suddenly the game became boring and stale. That's why blizzard spends so much time and effort combating duping and hacks.
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But thats just what all the others do, if all your saying is that GW should be like all the others to sucseed, then alot of current GW "may" just go away to the others it would be copying.
Also the pvp side means that items HAVE to be balanced, and again not being able to kill "the big boss" in 1 or 2 hits MAKES you think of how to change your build.
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that goes against your "casual" game player argument. Casual players don't join guilds - at least decent active guilds. They solo the game with henches, and put up with PUGs for those couple of missions that cause them problems otherwise.
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I dont agree with this at all being in a very mixed guild, can you show me some data agreing with this as it sounds like personal opionoin.
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That's why in D2 it wasn't the quest of leveling up that drove the hardcore players. It was finding "stuff". In D2, much like GW, you could twink a character to level 90 in a day. You did it just to put on your magic find gear to solo meph, or pindle, or any other boss, so you could get that rare Buriza bow, or that 1200HP armor. In GW, it's less about "stuff" until you have nothing else to do, or so much money you have nothing else to spend it on.
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This isnt D2. Again this is a team based game, why turn it into another clone. And again, if it tried to copy other games i would go for them, why play a copy?
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the RPG genre is always about the same thing,
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Yes and the RPG genre has not always been about pointless level grinding, but story / challenge / as well as items and leveling. Also what do you think the RPG genre has always been about?
Have you ever played baldars gate or planescape, both RPGs that had fecking brilliant stories, they where not about leveling.
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The list may be small - but it's one that EVERY publisher strives for. Period. Look at the most popular games like Half Life, Sims, etc - all games that offered replayability, and expansions, or modifications that breath new life into it's franchise. EVERY publisher wants the next Sims, or Half Life. Any publisher that claims otherwise are lying. For every big hit that generates millions of sales, there are 100 games that sell 50-100k copies and dies out, never to be seen again. Do you think a publisher strives for those barely break even sales #s for every title they come out with? With rising development costs of games, there will be a day where unless the game is a blockbuster (500K+) development houses will die and publishers will reign in creativity even more.
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Hers the problem, your assuming the expansion will fail before its even release. We do not know what they will come with it, only that they are trying to do something better with it than, add more items more grind but more "content"
There are people like you (im not trying to sound asshatish here, so bear with me), who want it to be like wow, eq, and d2. No real teamwork but a solo game, all about leveling up and ubar items, what else do they have to offer? if guildwars was to become there clone, then what would be the point of it at all. If it was the same as them, i would just leave it for the most popular/best one of the bunch.
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Ah, but you do "level up" in Half Life. It's leveling is based on the equipment and tools you gain as you go along in the story. It's about finding secret levels, more goodies, and defeating the game. If you lack those carrots, there isn't much of a reason to play it, is there?
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Just like skills then.
Also in half life you get better with your own skills.
Now you keep bringing up d2, and thats a good one for me as its another one i played so i can relate.
But they are 2 completly different playing styles, this game is all about teamplay, once you reach level 20 most people still go on just to "win" the missions. d2 was really just about hitting something till it died and getting good items to make you more powerfull, try do that in GW and your prob another noobish w/m, and ii only go back to D2 it because it is free.
I would not touch d2 with a very long barge pole if i had to pay a monthly suscription for it, so in that case is it still succsesfull?
I understand some of your points, and ill look at later posts later. But essentily so far you have descriped turning it into any other online RPG, and i really dont see the point as if thats what i wanted to play id be playing them already.
I like the fact that i am usefull in any team, and not either severly overpowerd above all others making them useless. Or just someone tagging along while the level 99 kills everything.
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Nov 10, 2005, 11:39 PM // 23:39
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#54
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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I strongly remember reading about Chapter 2 will contain as much content as chapter 1. I so wish I can find that link now
Anet releases the game and as long as they maintain sales (and get normal drop off for people who quite playing - I think they factored this in) and enough stuff in each chapter that cause existing players + new players to buy it is the whole game plan. They do want to keep people (for to buy the next chapter) and get new players.
If GW lasts say 3+ chapters (I think it will). A brand new player that pick up the GW "collected" set will have so much more stuff to do then us that started with chapter 1 and the content will hold them much longer and they will reach a point that they can do a new chapter while most are still not "maxed" out the game with all that you can do.
Last edited by EternalTempest; Nov 10, 2005 at 11:43 PM // 23:43..
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Nov 10, 2005, 11:40 PM // 23:40
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#55
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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here is a perfect example of why the lvl cap should NOT be increased.
lvl 17 N/Mo
skills
spiteful spirit
banish
bane sig
balth aura
symbol of wrath
mark of pain
paracidic bond
vengance
15 curse
7 soul reaping
8 smiting
i'm in thristy river looking for a group. i can put out a constant 60-90 dmg per second aoe dmg. i find someone looking for a nuker. i msg them for an invite and tell them what i'm using. he responds "you are lvl 17. get to lvl 20 then come back."
increasing the lvl cap will only encourage and cause more of this same behavior. it didn't matter that i would do more aoe dmg than any echo nuker. my lvl 17 seemed to be the only thing that mattered. a lvl cap numericly will do NOTHING. the higher lvls means more dmg ouput, high def armor, and more life. that doesn't change the fact that you are doing xx% of their total life it will still be the same no matter how you look at it.
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Nov 10, 2005, 11:42 PM // 23:42
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#56
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Jungle Guide
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Quote:
Originally Posted by twicky_kid
here is a perfect example of why the lvl cap should NOT be increased.
lvl 17 N/Mo
i'm in thristy river looking for a group. i can put out a constant 60-90 dmg per second aoe dmg. i find someone looking for a nuker. i msg them for an invite and tell them what i'm using. he responds "you are lvl 17. get to lvl 20 then come back."
increasing the lvl cap will only encourage and cause more of this same behavior. it didn't matter that i would do more aoe dmg than any echo nuker. my lvl 17 seemed to be the only thing that mattered. a lvl cap numericly will do NOTHING. the higher lvls means more dmg ouput, high def armor, and more life. that doesn't change the fact that you are doing xx% of their total life it will still be the same no matter how you look at it.
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Unfortunately, I'd attribute that to average player intelligence, rather than level cap.
My monk was accepted in the crystal missions at level 13....nobody complained.
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Nov 10, 2005, 11:46 PM // 23:46
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#57
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Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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lol this is true, one and two. And unfortunately, there are enough of these kinda people without having an even higher lvl cap for them to be biased against I can see it now "omg you're only lvl 35, come back when you're 50!"
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Nov 10, 2005, 11:49 PM // 23:49
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#58
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Wilds Pathfinder
Join Date: May 2005
Location: Port Orchard, WA
Guild: The Second Foundation: [TSF]
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Quote:
Originally Posted by Pevil Lihatuh
Yeah I can understand peoples frustrations, but seriously, if levels mean so much, play something like Diablo when you really want the thrill of leveling. When you want to beat the heck outta someone, go play Counterstrike. And when you want to use brains over brawn, play Guild Wars.
Oh and over the whole time since its been out I only have about 250hrs. Seriously. You guys with 800+ play something else hehe.
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Well, in my experience, the draw to Diablo II wasn't leveling, as I said, you could get to lvl 90 in one day with help. It wasn't about that, it was about *stuff*. Yes, it's diametriclly opposite from GW - GW is about "skill".
But again, there can only be so many "skills" in a profession before they are just more of the same. Each profession has around 90 skills? A monk, for example, has over a dozen healing spells - how many other different ways to heal do you need? How many more axe attacks do you need - if the damage/conditions/duration are all so similar? Once you've decided to be adrenaline or energy based, your skill bar is fairly well set. Adding more skills that basically duplicate your current skills is simply fluff. Because the developers (and community) are worried about game balance, no single skill can be anything overpowering or that much more desirable than another skill, even across professions. This thought process severely limits your ability to create new skills.
Soooo....the only thing you can really do is make better skills - and better skills for existing professions immediately unbalance the sides (original game versus chapter buyers). If you are willing to make that leap and accept that balance may not be neccessary between the two - with perhaps a new chapter arenas specific to the new chapters - then level limits CAN change - in fact facilitate the accomodation of better skills.
Let's say - 2nd chapter purchases can still PVE in chapter 1 areas, but once they get to level 20, can continue to rise in levels in chapter two areas - but once they go above lvl 20, the can no longer participate in Tombs - they can only participate in chapter two arenas. New skills that would create imbalance can only be purchased once you're level 21.
This SAVES the balance problems. Who cares if a level 30 goes back to Yaks Bend with unbalanced skills? No different than a level 20 doing the same thing.
Then, it creates compelling reasons to purchase the chapter 2 package, not to mention the new professions and subsequent skills.
Inbalanced, more powerful items will also only be available to adventurers in the chapter two quest sections, and are unusable in Tombs.
There is no reason to be afriad of more powerful characters - it can be handled with simple forthought - and may solve the issue of "run" characters showing up in Ascalon Arenas wearing Droknar armor - not in that instance, but in the imbalance between the chapter 2 players and the chapter 1 players.
And the rewards for winning chapter two quests, arenas, can be similarly ramped up.
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Nov 11, 2005, 12:32 AM // 00:32
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#59
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Forge Runner
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Quote:
Originally Posted by burai
My only concern is what then will be the ultimate goal for chapter 2?
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It's not like reaching level 20 could be considered much of a goal. Hell, most people reach it before they ever ascend. I even turned my experience bar off very early after starting. I got alot more fun out of it without the experience bar sitting there.
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Nov 11, 2005, 01:01 AM // 01:01
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#60
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Frost Gate Guardian
Join Date: Jul 2005
Guild: That Other Guild [Tog]
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Meh, leave the level cap as it is. I wouldn't want to see a monk running around healing, protecting and smiting at the same time.
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